Gregory Werner 3dRaven modelling, animation Location: Wroclaw, Poland Language(s):
English, Polish Member Since: February 2004 Last Updated: 14 April 2008 Portfolio Views: 3248 Chosen as Favorite: 1
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Autoportriat (as Solid Snake) Maya, mental ray July 2006
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This model is my entry in the unofficial "your face modeling" mini
challenge.We had to pick a "costume" or style so I decided to go with a Solid Snake costume (as seen in the game Metal Gear Solid 3) . I fully modelled, textured and rigged the head. Made in Maya and rendered in Mental Ray
Textureres were created as a blend of 4 photos. Hair is made up of polygonal mapped planes, with projected photos and alpha maps.
The face is rigged with a jason osipa type setup with a mixture of bone and blendshape deformations.
Expressions can be seen in the work in progress thread at the following adress
http://forums.cgsociety.org/showthread.php?t=371919&page=1&pp=10